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kamov
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[KDNF Updates]
kamov- Posts : 288
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Join date : 2010-07-26
- Post n°1
[KDNF Updates]
Screen Resize (finally!)
kamov- Posts : 288
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Join date : 2010-07-26
- Post n°2
Re: [KDNF Updates]
New large update on kdnf?
New stuff at 1:12
only a few seconds tho
New stuff at 1:12
only a few seconds tho
Unplayed- Admin
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Age : 37
- Post n°3
Re: [KDNF Updates]
there isn't a lot new stuff
they are just showing the new map layout, the new town layout, the entrance to the guilddungeon and the entrance to c3
this video was made to commemorate 300m dnf players
they are just showing the new map layout, the new town layout, the entrance to the guilddungeon and the entrance to c3
this video was made to commemorate 300m dnf players
kamov- Posts : 288
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- Post n°4
Re: [KDNF Updates]
Dungeon for Winning Team from Power War
kamov- Posts : 288
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Join date : 2010-07-26
- Post n°5
Re: [KDNF Updates]
For thoose who dosn't know about the new changes on KDnF :
This updates will kick in on july 14th (tomorow for me)
This updates will kick in on july 14th (tomorow for me)
Somefool wrote:UI Changes
Main UI Changes
Character Skill Related UI Changes
Buff Skill Related UI Changes
Hotkey Setting UI Changes
Auction Changes
Sera Shop Changes
In-game Map Related Changes
Dungeon Selection Screen Changes
Dungeon/Town Changes and Added Mini-Map
World Map Changes
Town Changes
System
Quest Changes
Quest Points and Quest Shop
Quest Change Details
Added New Quest System
Quest UI Changes
Profession Changes
Profession Change Details
Added Profession Related Items
Amplification Changes
Added Equipment Crafting System
Added Title Book
Improved Item Tool-tips
Other System Changes
Favorable System
Items
Added Magic Sealed Items
Added Unsealing Magic Items
Added Magic Seal Playback Function
Options Applied to Magic Sealed Items
Additional Items and Changes
Added Unique Items to General Dungeons
Changes to Certain Weapon Types
*Bowgun
-INT is added.
*Beam Sword
-Base physical attack increased.
-Base magic attack decreased.
-Physical piercing strength increased.
-Magic piercing strength decreased.
*Bludgeon
-Added the probability to stun on attack (same as boxing gloves).
-Bludgeons with stun already are excluded from any additions.
Ancient Dungeon Unique Item Changes
Chronicle Item Changes
Additional Items and Renewal
*Changes related to U-Yo stuff.
Other Item Changes
NPC Shop Related Changes
Character
Reduction in experience required to level
*All levels have reduced EXP requirements to level.
*Level 60+ experience requirements greatly reduced.
SP Gaining Methods
*A set amount of SP is earned as soon as you level. SP will no longer be gained as you gain experience.
*SP earned from quests are removed. Max SP gain from leveling is increased from 6164 to 7470.
Skill Relocation
*Some skills have been relocated. This include when skills can be obtained, their max level, and requirements. Values are also readjusted for these changes.
*Will be using DFO skill names*
*Common - All Characters
-Awakening Passive: level 45 -> 48
-Awakening Active: level 48 -> 50
*Weapon Master
-Tempered Attack: level 18 -> 20
-Beam Sword Mastery: level 18 -> 20 (Max is 1 level lower)
*Soul Bringer
-Afterimage of Keiga: level 18 -> 20
-Full Moonlight Slash: level 25 -> 20
*Berserker
-Bloody Twister: level 40 -> 35 (Max level increased from 16 to 18, requires level 1 Frenzy and Raging Fury)
-Vim and Vigor: level 18 -> 20
-Diehard: level 18 -> 20 (Max is 1 level lower)
-Frenzy: level 35 -> 17 (Can be leveled once every 3 levels instead of 2)
-Bloodlust (Max is 3 levels lower)
-Cancel Bloodlust (Requires level 3 Bloodlust)
-Bloody Cross: level 20 -> 25 (Max is 1 level lower)
*Asura
-Wave Manifestation Brand: level 15 -> 17 (Max is 1 level lower)
-Mind Snap!: level 20 -> 25 (Max is 1 level lower)
-Wave Radiation: level 20 -> 25 (Max is 1 level lower)
-Ice Wave Sword: level 20 -> 30 (Max is 5 levels lower, number of ice pillars adjusted)
-Ghost Orb: level 25 -> 20 (Max is 3 levels higher)
-Cancel Ghost Orb: level 35 -> 25
-Spirit Crescent: level 25 -> 20 (Max is 3 levels higher)
-Asura Spirit Crescent: level 30 -> 20 (Requires level 1 Spirit Crescent)
*Fighter
-Doppelganger: level 3 -> 2
-Tiger's Roar: level 18 -> 20
*Nen Master (Male)
-Solar Shield: level 18 -> 20
-Spiral Nen: Out: level 30 -> 25
-Cancel Spiral Nen: Out: level 40 -> 35
*Nen Master (Female)
-Solar Shield: level 18 -> 20
-Doppelganger Blast: level 30 -> 20 (Max is 5 levels higher, requires level 8 Doppelganger instead of 9)
*Striker
-Super Armor: level 18 -> 20 (Max is 3 levels higher)
*Brawler
-Explosive Hook: level 18 -> 20 (Max is 1 level lower)
*Grappler
-Intense Takedown: level 18 -> 20
-Unstoppable Grab: level 18 -> 20
*Gunner
-Aerial Fire: level 10 -> 15
-M-3 Flamethrower: level 10 -> 15
-Cancel M-3 Flamethrower: level 25 -> 20
*Ranger
-Pan Revolver: level 18 -> 20
-Load Revolver: level 18 -> 20
-Headshot: level 25 -> 20
-Cancel Headshot: level 35 -> 30
-Fastest Gun: level 20 -> 25
-Wild Shot: level 40 -> 35
-Death Hawk (Requires level 1 Western Fire, level 5 Wild Shot, level 3 Multi Headshot)
-Multi Headshot: level 35 -> 40
*Spitfire
-Pierce/Immobility Booster: level 18 -> 20
-G-18C Freeze Grenade: level 35 -> 30
*Launcher
-Cannon Ball: level 18 -> 20
-Charge Laser Rifle: level 35 -> 25
*Mechanic
-Ez-8 Time Bomb/Robot Detonation/Robotics: level 18 -> 20
-EX-S Viper: level 30 -> 25
-G-3 Raptor Transformation: level 35 -> 30
*Elemental Master
-Mobile Cast: level 18 -> 20
-The Void: level 25 -> 20
-Sun Burst: level 20 -> 25
*Summoner
-Summoned Creature Aura/Ador/Stalker/Naias/Wisp: level 18 -> 20
-Mark the Target!: level 30 -> 25
*Battle Mage
-Chaser Launcher/Neutral Chaser: level 18 -> 20
*Witch
-All 4 Befriends/Black Manteau/Snow Dust: level 18 -> 20
*Crusader
-Grace of Courage/Grace of Protection/Heaven's Melody: level 18 -> 20
-Sign of Protection/Cross Crash: level 20 -> 25
-Revenge of Light: level 25 -> 20
*Infighter
-Combat Mastery/Technical Mastery/Will Driver: level 18 -> 20
-Sway: level 30 -> 20
-Side Wind: level 20 -> 25
-Cancel Side Wind: level 30 -> 35
-Shadow Clone: level 40 -> 35
-Hurricane 'n' Roll: level 45 -> 40
-Double Shadow: level 50 -> 45
*Exorcist
-Holy Amulet/Massive Weapon Mastery: level 18 -> 20
-Lightning Amulet: level 40 -> 35
-Black Tortoise: level 35 -> 40
*Rogue
-Dagger Mastery/Bandit Cut/Aerial Jump: level 18 -> 20
-Hit End: level 16 -> 18
*Necromancer
-Dark Nail: level 18 -> 25
-Cancel Dark Nail: level 26 -> 30
-Obedient Ghost: level 18 -> 20
-Soul Lure (Requires level 5 Dark Soul and level 1 Dead Man's Grudge)
-Vallacre the Slaughterer (Requires level 5 Dark Nail, level 3 Dead Man's Grudge)
-Dead Man's Grudge: level 20 -> 30
-Cancel Dead Man's Grudge: level 28 -> 38
EX Passive Changes
*EX passives are now bought from the appropriate class trainers.
*EX actives will now cost SP instead of TP.
*EX passives that cost 1 TP will now cost 2 TP and 2 TP will now cost 4 TP. (Only applies to class passives, not common)
*EX passive effects are changed. I'm not going to list all the changes because it's basically a buff to every EX passive due to the higher TP cost.
Conversion Skill Added
*Common class skills are affected by Conversion.
*Common skills can be converted to either physical or magic damage.
*Conversion is obtained after advancing to a subclass.
*Does not apply to buff skills.
Additional Skills and Changes
*Male Ranger
-Mark of Death: Replaces Sudden Death. Attacks have a chance of marking the target. The player has a higher physical critical rate against marked targets.
*Spitfire
-Buster Shot
-Armor-Piercing Rounds
-Reinforced Rounds
*Launcher
-FM-31 Grenade Launcher
*Elemental Master
-Arctic Burst: Has the ability to freeze enemies
*Summoner
-Hired Summon: Freet: Stone Needle attack will be removed and replaced with a close range biting attack.
*Battle Mage
-Timer Bomb
Changes related to other characters
*Specific skill changes:
*Fighter
-Bone Crusher: Activation speeds at low level will be increased
-Seismic Punch: After delay at low level will be reduced
*Male Fighter
-Tiger's Roar: Changed to be a common skill
*Mechanic
-EX-S Viper: Clear cube fragment cost removed
*Berserker
-Frenzy: Obtains 1 level upon class advancement
*Specific stat changes:
-Male Fighter: Base cast speed has been improved
-Priest: Inventory weight reduced
*Specific skill damage increase:
*Infighter
-Climax Jab: Damage increased by 20%
*Awakening name changes:
-Female Street Fighter and Female Striker awakening names have been merged. For some reason, they have two names before.
*All basic stat growths have been increased for all characters and classes.
*Inventory weight has been increased for all characters.
kamov- Posts : 288
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- Post n°6
Re: [KDNF Updates]
Somefool wrote:Dungeon
General Dungeon Changes
*Some dungeons were moved around which means the level range were changed.
-Shallow Keep: level 38~41 -> level 37~40
-Spider's Lair: level 39~42 -> level 38~41
-The Catacombs: level 41~44 -> level 39~42
-Scoria Core: level 43~46 -> level 40~43
-Labyrinth of Shadows: level 44~47 -> level 41~44
-The Ridge: level 40~43 -> level 42~45
-Ryku Point: level 42~45 -> level 43~46
-Frozenheart: level 40~43 -> level 43~46
-Bwanga's Camp: level 46~49 -> level 45~48
-Ice Palace: level 47~50 -> level 46~49
-GBL Arad Branch: level 45~48 -> level 46~49
-GBL Laboratory: level 46~49 -> level 47~50
*Frozenheart will be changed to be a hidden dungeon.
*GBL Arad Branch will be changed to be a hidden dungeon.
*Gold drop ratio will be adjusted.
Ancient Dungeon Changes
*Ancient Dungeon level requirements are changed.
-King's Relic: level 47~50 -> level 52~55
-Vilmark - Area 50: level 48~50 -> level 55~58
-Screaming Cavern: level 53~56 -> level 58~61
-Noire Ferra: level 55~58 -> level 61~64
*Some changes made to Teranite, Smothered Screaming, and Nilvas Will items.
*Teranite item series will require level 55 to wear from 50.
*Smothered Screaming item series will require level 58 to wear.
*Nilvas Will item series will require level 61 to wear from 55.
*"Excellent" item recipes will be removed.
*The drop level range for Ancient Dungeon entry items are changed:
A Crystal of Soul: level 49~54 dungeons
The Sign of Calamity: level 55~62 dungeons
Destiny of Heroes: level 63~70 dungeons
Tower of Illusion and Death Changes
*Tower of Illusion will require level 20 to enter, Tower of Death will require level 50 to enter.
*Tower of Illusion will have 15 floors from 25 floors.
*Certain floors in Tower of Illusion will be changed.
*Tower of Death's difficulty is increased.
*Tower of Death quest and difficulty is adjusted.
*Drapyus' Invitations will be given when characters hit level 20.
*Invites on level 1~19 characters will be deleted.
Changes to Outer Dungeons
#Dungeon
*Outer dungeons will require a minimum of level 65 to enter.
-Expand Mode will be removed.
-Will not longer be able to obtain regular C2 items, only fixed C2 will drop.
#Item
*Diabolic Stone Fragment of Lust and Diabolic Stone of Lust will be removed.
-Lust stones and fragments will be converted to Delirium.
*Dorothy's shop will be changed.
-C2 will not longer be sold. Fixed C2 will remain.
-Will no longer sell Diabolic Stone of Lust.
-Low Class of Ability Emancipation Deed will cost 15 Diabolic Stone of Delirium instead of 5 Diabolic Stone of Lust.
-Upper Class of Ability Emancipation Deed will cost 45 Diabolic Stone of Delirium instead of 15 Diabolic Stone of Lust.
-Memory Fragment of The Outer World will no longer be used and will be replaced with using The Highest Grade of Devilish Crystallization instead.
*Memory Fragment of The Outer World will no longer drop.
-Existing Memory Fragment of The Outer World will be converted to The Highest Grade of Devilish Crystallization
-Some changes made to items required in C3 recipes.
Dungeon Level Changes
Sea Train
*KongKong (Quong'qng)
-Bomb drop attack will changed so that you can hit KongKong.
-HP recovery attack will have a higher cool down.
*Hookfish (Scarbelly) gas explosion attack when his HP is low will be deleted.
The Suspicious Village (Abandoned Mine)
*Meltman/Oil Meltman will increase in numbers.
*Treasure Hunter Loser
-HP will be decreased.
-Super Armor on normal attacks will be removed.
Dancing Blood Butterfly (Blood Sands)
*Increased attack delays for several of the general enemies.
*Super Armor will be removed from thieves.
*Ammut (green named) will have shorter burrow times.
*Moth Queen's "Be my slave" attack will have less range.
Final Pursuit
*Gizel's will have a shorter waiting time before summoning ZX-5 Sparky Gamma.
*Raid Trooper Maron's stuck probability will be reduced.
Kartel Supply Camp
*Ipkiss (Yipper) rotation attack will have an increased cool down.
*AM-9 Krunky will not longer have Super Armor when biting.
Midnight Assault
*Exploding box objects will be removed.
*Some changes to both of the boss's attack patterns. If you want to know what they are, ask since it's a nerf to an already easy boss battle.
Ghent Defense
*Object and enemy position changes. Nothing major.
Noire Ferra
*Phantom of Diregie
-Some nerfs to his attacks.
Ghost Train
*A lot of damage nerfs to the named dolls in room 2.
*Big Ghost Flu
-Some damage nerfs to his attacks.
-Removed his HP regeneration.
Ice Palace
*Some object relocation.
Hell Mode Changes
Basic Rule Changes
*Hell Mode will now start at level 49.
*Hell Mode appearance rate increased for parties.
*Hell Mode challenge conditions removed. (Not sure if this means challenges are removed)
*Hell Mode will no longer have "Easy" difficulty. No more hornless.
*Hell Mode APC rebalance:
-Hell Mode APCs overall will have a 30% reduction in HP.
-Dungeons below level 62 will have a difficulty increase.
-Dungeons 62 and above will have a difficulty decrease.
*Hell Mode for dungeons below 62 will be reorganized.
Hell Mode Material and Item Changes
*Changes to Cosmo Soul drops:
-Dim/Bright/Splendid Cosmo Souls will no longer drop.
-Existing Dim/Bright/Splendid Cosmo Souls will be converted to Glittering Cosmo Souls.
-Every 8 Dim Cosmo Soul -> 1 Glittering Cosmo Soul
-Every 4 Bright Cosmo Soul -> 1 Glittering Cosmo Soul
-Every 2 Splendid Cosmo Soul -> 1 Glittering Cosmo Soul
*Blue Devil's Invitations/Challenges will be deleted and no longer drops in dungeons.
-Every 2 Blue Devil will be converted to 1 Fierce Devil
*Some crap about converting existing Burning Invitations even though they no longer drop for a long time.
*More crap about old invites and stuff.
*Deletion of quest for exchanging really old Hell Mode invites for new ones.
*Hell Mode material costs from Grandis are changed due to old Cosmo Soul no longer existing.
Hell Mode Equipment Changes
*Drop rate increase:
-"Very Difficult" Hell Modes will have a higher epic, unique, and rare drop rate.
-"Difficult" Hell Modes will have a higher unique and rare drop rate.
*3 new epic items are added.
*Some of the existing epics will have level and stat changes to them.
Other Dungeon Related Changes
*Hero's Road deleted:
-Hero's Road for level 60 dungeon and above is removed.
-Hero's Road quests are removed and changed.
-Hero's Road rares no longer drop and cannot be obtained from Bind Spheres.
kamov- Posts : 288
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- Post n°7
Re: [KDNF Updates]
Somefool wrote:Tower of Despair
Dungeon Information
*Requires level 70 to enter this tower.
*Entered through Canyon of Deceased.
*The residents of this Tower are very powerful and have deadly skills.
*100 floor dungeon where the goal is to reach the top.
NPC & APC Characters
*A Tower of Despair challenger will be chosen randomly to be the NPC with the player's name and avatars.
-The NPC will serve as a store and repairs equipment.
*The randomly chosen player will serve as an APC on the 10th floor to fight other players. (?)
*New players will be chosen randomly every week to be the NPC and APC.
NPC Simona
*New NPC added to the entrance to Canyon of Deceased. Insert mysterious background here.
*Sells epic item jars.
Dungeon Rules
*Can only enter Tower of Despair once per day and one floor per day.
*Tower of Despair can only be done alone, solo.
*Some floors contain several rooms before you fight the actual resident of that floor.
*Limited to 3 tokens. Items cannot be used.
-Using a token will heal the enemy also.
*Adjustments are made to players who enter the Tower of Despair.
-Weapons are set to +10
-Entering the Tower of Despair, certain skills will be under cool down.
Dungeon Reward
*Players will be rewarded after clearing each floor.
*Clearing the 100th floor will earn you a special material called "Conquered Tower of Despair".
*Trade in the special material to Simona for an epic jar.
-There is a weapon jar for each class which contains level 50 and above weapons.
-Sub-Equipment and Magic Stone contains level 60 and above items.
-Opening a jar will require a certain amount of gold.
-All epic items have the same probability of emerging.
kamov- Posts : 288
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- Post n°8
Re: [KDNF Updates]
3 post about changes, and also they will officialy are getting avenger on 14th too but you guys already know that.
PS: All post are from an user called Somefool on www.dfosource.com forum.
PS: All post are from an user called Somefool on www.dfosource.com forum.
Sunrune- Admin
- Posts : 279
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Age : 38
Location : Germany
- Post n°9
Re: [KDNF Updates]
about the avenger part
sean6219- Posts : 93
Points : 145
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Join date : 2009-11-19
- Post n°10
Re: [KDNF Updates]
lion roar for everyone.Sucks.Striker is getting more and more crazy.Cancel here and there with muscle shift.Oh boy.
Unplayed- Admin
- Posts : 559
Points : 645
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Join date : 2009-10-20
Age : 37
- Post n°11
Re: [KDNF Updates]
striker is getting more and more crazy since they rework the ex passives a bit too.
for example the lightning dance passive. instead of +2 kicks it gives +4 kicks now
for example the lightning dance passive. instead of +2 kicks it gives +4 kicks now
Amado- Posts : 436
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Join date : 2009-10-28
- Post n°12
Re: [KDNF Updates]
Professions also have some changes. Each profession has new ability. Grinder can make portable grinder, enchantor can fuse 2 card into 1 card. NOt sure about other 2 professions.
Sparrow Factory passive adds 2 more sparrows. If it adds 4, WOW
Sparrow Factory passive adds 2 more sparrows. If it adds 4, WOW
Unplayed- Admin
- Posts : 559
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Age : 37
- Post n°13
Re: [KDNF Updates]
but the cost is bumped up from 1 to 2
Sunrune- Admin
- Posts : 279
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Age : 38
Location : Germany
- Post n°14
Re: [KDNF Updates]
who cares if the costs are higher? adding another 2 sparrows means an other 30p more dmg. >.<
if you could pump all 23 TP into sparrow factory, i would do that if that means that you get an additional sparrow per TP spent (29 sparrows >.<)
if you could pump all 23 TP into sparrow factory, i would do that if that means that you get an additional sparrow per TP spent (29 sparrows >.<)
Kagaho- Posts : 245
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Join date : 2010-05-26
- Post n°15
Re: [KDNF Updates]
More TP cost on passives is irrelevant when you dont even use TP for actives and stats anymore. You have 23 points on passives alone. Come on.
Amado- Posts : 436
Points : 510
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Join date : 2009-10-28
- Post n°16
Re: [KDNF Updates]
Currently i'm playing on the real server. Not change job yet (soon to be another asura).
- Less quest but level up process is kinda same (if not faster, maybe it's the event). I get 2-4 QP for each quest in a chain epic quest. Normal quests give no QP. 20 QP for +6 int, 20 QP for +50 MP regen.
- Purple drops quite a lot. They are all sealed and you need seria to unseal them with the cost of ~100g. Your purple will get 1-3 new abilities (like +str/int/vit/spi, some chance of provoking something, AoE bonus, speed etc). Very fun (except those purple is a lot cheaper than blue when selling to NPC shop).
- Title is listed in a book. Still have many things to find out but when i finish Beast Slayer quest, it's added into the book. I can't equip that title, but i do more dam against beast type ( another white number of dams show up). I also got a title 985 of something, and a title when i killed 500 monster, not sure what bonus i got. This book function is very promising.
EDIT: sr, i misunderstood something about the book function. The added dam against beast is from the weapon.
- Less quest but level up process is kinda same (if not faster, maybe it's the event). I get 2-4 QP for each quest in a chain epic quest. Normal quests give no QP. 20 QP for +6 int, 20 QP for +50 MP regen.
- Purple drops quite a lot. They are all sealed and you need seria to unseal them with the cost of ~100g. Your purple will get 1-3 new abilities (like +str/int/vit/spi, some chance of provoking something, AoE bonus, speed etc). Very fun (except those purple is a lot cheaper than blue when selling to NPC shop).
- Title is listed in a book. Still have many things to find out but when i finish Beast Slayer quest, it's added into the book. I can't equip that title, but i do more dam against beast type ( another white number of dams show up). I also got a title 985 of something, and a title when i killed 500 monster, not sure what bonus i got. This book function is very promising.
EDIT: sr, i misunderstood something about the book function. The added dam against beast is from the weapon.
Unplayed- Admin
- Posts : 559
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Age : 37
- Post n°17
Re: [KDNF Updates]
Amado wrote:Currently i'm playing on the real server. Not change job yet (soon to be another asura).
- Less quest but level up process is kinda same (if not faster, maybe it's the event). I get 2-4 QP for each quest in a chain epic quest. Normal quests give no QP. 20 QP for +6 int, 20 QP for +50 MP regen.
- Purple drops quite a lot. They are all sealed and you need seria to unseal them with the cost of ~100g. Your purple will get 1-3 new abilities (like +str/int/vit/spi, some chance of provoking something, AoE bonus, speed etc). Very fun (except those purple is a lot cheaper than blue when selling to NPC shop).
- Title is listed in a book. Still have many things to find out but when i finish Beast Slayer quest, it's added into the book. I can't equip that title, but i do more dam against beast type ( another white number of dams show up). I also got a title 985 of something, and a title when i killed 500 monster, not sure what bonus i got. This book function is very promising.
EDIT: sr, i misunderstood something about the book function. The added dam against beast is from the weapon.
the book thingy are achievements
kamov- Posts : 288
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Join date : 2010-07-26
- Post n°18
Re: [KDNF Updates]
new rare avatars
finaly, no wings. i would go for the blue one on my grappler.
finaly, no wings. i would go for the blue one on my grappler.
Kagaho- Posts : 245
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Join date : 2010-05-26
- Post n°19
Re: [KDNF Updates]
Now these are sick!
And for once female fighter looks GOOD, surprising.
We got 2 generations to go on Arad to get these =/
And for once female fighter looks GOOD, surprising.
We got 2 generations to go on Arad to get these =/
kamov- Posts : 288
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- Post n°20
Re: [KDNF Updates]
what i like the most was the fact that female characters don't look like a whore even mage one is nice!
dainasor- Posts : 190
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Join date : 2010-08-11
- Post n°21
Re: [KDNF Updates]
And for once, they don't have wings.
FLCLimax- Posts : 64
Points : 100
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Join date : 2009-12-09
Age : 35
Location : North po
- Post n°22
Re: [KDNF Updates]
Dat sinister loli outfit
Do want!
Do want!
bebi1506- Posts : 20
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Join date : 2010-11-06
- Post n°23
Re: [KDNF Updates]
KR update: Male Mage will arrive on December 8th. He currently has 2 sub classes, the Elemental Bomber, and the Glacial Master. You guys can see them in action here http://df.nexon.com/?GO=pr|immortality&TO=magem . I ll definitely make a Glacial Master
kamov- Posts : 288
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- Post n°24
Re: [KDNF Updates]
lol and they were hoping for Female slayer...
Glacial Master:
Elemental bomber:
Glacial Master:
Elemental bomber: